This is the investor site. The consumer site still under development.
This is the investor site. The consumer site still under development.
The Problem: How to distribute Abundance during the soon Age of Abundance.
Digital and physical robots will soon replace all human digital and physical labor.
The Solution: Prophets use their Profits to pay their Progeny.
Immense wealth will flow to those with the prophetic foresight to invest in Abundance companies. Those profits can and should be earned by their progeny as they learn prophetic skills themselves.
AI Overview of Similar Competitors to Earny Learny
Your concept for Earny Learny—paying users to engage with targeted educational content while ensuring full attention through apps and identification—is innovative and positions you as a potential first mover in the "paid attention learning" space.
Based on extensive web searches, there are no identical platforms that fully match your model (e.g., sponsor-funded projects with attention-verifying sub-apps, detailed user ID for targeting, and cash-equivalent credits). However, several "earn-to-learn" or "learn-and-earn" platforms exist that overlap in key ways: they reward users (often learners) with money, crypto, gift cards, or other incentives for completing educational tasks, watching videos, or paying attention to content. These are primarily in niches like financial literacy, crypto education, or skill-building, and some use quizzes or time-tracking to verify engagement.Many of these platforms are app-based, focus on short lessons or microlearning, and aim to motivate users through rewards. They could inspire growth strategies or highlight risks like easy copyability.
Coinbase Earn: Users watch short educational videos and complete quizzes on blockchain topics, earning cryptocurrency tokens (e.g., $1–$10 per module) as rewards. Key similarities to Earny Learny include paying users directly for paying attention to and learning specific content; uses quizzes to verify engagement; rewards are cash-convertible (crypto). Differences are that it's focused on crypto education; no sponsor targeting or detailed user ID; rewards are small and topic-limited. Market notes indicate it's operated by Coinbase (major exchange); popular in 2025 with millions of users; part of broader "learn-and-earn" crypto trend.
Goodwall: A social education app where users train in skills like AI and creativity through short lessons and challenges, earning real money or rewards as they learn. Key similarities to Earny Learny include "earn as you learn" model with paid incentives for attention and completion; app-based with interactive elements; free to users but monetizes through partnerships. Differences are that it's more community-focused (like TikTok meets Duolingo); rewards vary but not always cash; no emphasis on sponsor-funded projects or attention-verifying sub-apps. Market notes indicate it's an award-winning app with 4.3/5 rating on App Store; targets young learners; available in multiple languages.
LearnWay: Mobile app that breaks topics into short lessons, quizzes, and daily tasks; users earn real rewards (e.g., gift cards or cash equivalents) for consistent learning. Key similarities to Earny Learny include motivating "paying attention" daily with rewards; tracks engagement via quizzes; turns learning into a paid habit. Differences are that it covers broader topics but not sponsor-targeted; rewards are smaller-scale; no detailed ID or banking credits system. Market notes indicate it's recently updated (2026); focuses on motivation for everyday learning; available on Google Play.
Zogo: App for financial literacy: users complete short modules and quizzes on topics like budgeting, earning points redeemable for gift cards (e.g., Amazon). Key similarities to Earny Learny include paying for attention to educational content; verifies via quizzes; rewards are cash-like; partners with banks for funding. Differences are that it's niche (finance only); no custom projects or attention apps; rewards cap at small amounts. Market notes indicate it's integrated with banking apps; popular for students; part of niche survey/learning apps earning $100+/day potential.
Learn and Earn (for Ukrainian children): Program providing access to apps like IXL (math) and Duolingo (English); kids earn up to $2.50/day for 25+ minutes of study per subject, paid via tasks/achievements. Key similarities to Earny Learny include directly paying for time spent paying attention to educational apps; tracks minutes; AI-driven; cash rewards for learning. Differences are that it's limited to Ukrainian kids affected by war; specific subjects; non-profit vibe with donor funding. Market notes indicate it's mission-driven; incentivizes daily practice; "the more they learn, the more they earn" aligns closely.
Binance Academy Learn & Earn: Similar to Coinbase: complete courses and quizzes on crypto/web3 topics to earn tokens or NFTs; rewards for watching videos and engaging. Key similarities to Earny Learny include rewarding attention to educational videos/quizzes; convertible to cash; free and quick modules. Differences are that it's crypto-specific; no user targeting or custom projects; variable rewards based on market. Market notes indicate it's part of Binance ecosystem; one of top 5 learn-and-earn platforms in 2025; high user engagement.
Initial Pricing Model
The platform will be funded by taking a percentage of deposits made by project sponsors. The payments will be deducted from the project balance when the custom app is approved. The custom learning app will then be made live, and weekly payments will start to learners.
The first $1,000 deposited will be subject to a 10% fee.
Additional deposits of up to $10,000 will be subject to a 5% fee.
Additional deposits over $10,000 will be subject to a 1% fee.
Funds distributed to learners will be net of any costs to distribute them.
Initial Sales Model
The first wave of selling will be person to person, with the sales partner getting 50% of the fees generated on each account. The payments will continue as long as the sales partner continues active sales, with deferrals for full time missionaries or similar circumstances.
The typical sales cycle will involve meeting people of means, explaining what Earny Learny is, and getting further contact information.
On a second contact a proposal will be made using a demonstration app and finding out who they may want to sponsor to learn.
The third contact will be to show the custom app already made on spec, and to ask for money.
Initial Production Model
Each custom app will be very similar to the demonstration app, and that app will be Read to Learn.
The customization comes mostly in what to read to learn, for Utah, Read the Book of Mormon will be a best seller, and the target market will be wealthy grandparents.
Each app will be created very quickly by using OpenClaw and similar tools that are very accessible to most educated young people but not so easy for most older folks. Each app producer will be paid similar to the sales partners, with 30% of fees going to them.